Monthly Archives: February 2009

A Peek Behind the Curtain – Part II: Influences

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Now that we’ve taken a brief look into what’s involved in the production of the games you love, there is another side to explore: What trends influenced our winners in the production of their games?  Maybe it will give us a glance into what’s coming next!

Leonardo Montecamozzo, Founder and GM of Silent Bay Studios, told us that inspiration for some of his hit games (Metal Mayhem, Full Count Baseball, and Rumble Town) came from the video games many of us played during our childhoods. Understanding there is a real market for nostalgia has helped Silent Bay Studios stay on top. Shortening game sessions and adding a variety of game mechanics allows for deep gameplay while still only requiring a limited time commitment.

However, “not everyone from this generation grew up around technology or had access to video games of the past, so casual games reflected this with simpler game mechanics and a more forgiving gameplay. These days, with the introduction of the Wii, cell phone games and PCs, the casual gamer suddenly has a wealth of gaming content. Tomorrow’s casual gamer will demand greater challenges, better visuals and increased content than what we’ve seen in the past”, Derek Laufman, Big Blue Bubble.

“People of various ages always played games – chess, go, poker, monopoly or any other card game. Way back, games were mainly for adults (holding Ph. D. degrees working at research labs ;)) but somehow it deviated to focus on the youngest audiences. I believe it’s time to view playing computer games as any other recreational activity not burdened by stereotypes of having to be tech expert and looking at ridiculous amounts of gore. But on the other hand it’s like in the cinema – there is family entertainment and there are gory horrors movies”, Konrad Olesiewicz, co-owner of Codeminion, makers of Ancient Quest of Saqqarah.

Jim Stern, VP of Product Development at iWin, has managed to develop some extremely successful casual games by differentiating his audience of casual gamers from the more hardcore gamer. “Interestingly enough, while the ‘hard core’ gaming market has exceeded tens of millions of dollars in development costs and created more intricate gaming experiences, the ‘casual’ games have gone back to the basics of creating relatively simple games that are easy to learn, yet hard to master.  Over the last couple of years, the production value has increased along with story lines and immersive environments, yet the appeal to be able to get in and out of a game quickly, are still the driving factors. A few years ago there was talk about creating multiplayer experiences across disparate platforms, but given the state of the current economy, I think you’ll find people wanting accessible games that provide inexpensive entertainment at their fingertips that will keep them amused. You’ll see the demand grow for new genres to entertain people.  Expect to see some tried and true concepts with twists that will take gaming to a whole new level”. iWin has already well positioned themselves for the changes to come, having games launched and in development for all sorts of mobile platforms and social networking sites, as well as developing new yet-to-be-seen groundbreaking genres.

Differentiation is a something everyone in the games industry strives for and a great example of this is Frima Studios with the game Sara’s Super Spa. This game’s graphic quality of isometric perspective combined with a warm visual style as well as the contextual micro-games make Sara stand out above the rest. The evolution of the player and the game’s humor is welcomed and refreshing. According to Steve Couture, this differentiation combined with increased mobility and a larger bandwidth are part of what will help Frima Studios to improve a gamer’s “interconnected experience”.

Diederik Groesbeek is also aware of these economic times and the demand for more and more free online games like Burnin’ Rubber 2.  At Xform, he’s trying to “create a production flow that that allows them to produce bigger and better games at a lower cost”. We look forward to more racing games to come.

Felix Maldifassi from Tevasivion Games LLC, has noticed the shift from lone gaming to those games that are more collaborative than ever. Players are now looking to play with others. The games themselves are changing to focus more on mental quickness; the games are faster, smarter and thus require a more clever, more swift and a more resourceful player. This has resulted in a shift towards Time Management games. Teravision Games, LLC’s example of this is the release of Teddy’s Toybox repair shop. What you think will be a simple game gets gradually more intricate and concentrated as the game evolves.

Besides gameplay, graphics are becoming more and more sophisticated. One case in point is the Shawn the Sheep Lamb Rover 4×4. This represents the pinnacle of the efforts from Galloping Games, with Shockwave 3D and custom coded physics. “I’m keeping an eye on developments with Unity3D. I love the idea of the motion sensor controls,” says Richard Smith (Redline Rumble 3, Best of 2008 Winner).

I, for one, am looking forward to the future of games. It’s sure to be a bright future, filled with community interaction, an increased number of gaming platforms and possibly holographic projectors (thanks Chris Holland, Kinelco) and I am welcoming it with my mouse at the ready!

American Heart Month

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Did you know that February is American Heart Month?  No, we don’t mean the chocolate and candy hearts of a few weeks ago, but that muscle that keeps pumping away steadily and regularly, allowing us to enjoy our lives.  According to the American Heart Association, cardiovascular disease is number one on the list of health villains. So, since 1963, Congress has required the president to proclaim February “American Heart Month.”  Nothing shows your heart some love like a trip to the gym.

Need some inspiration?  Maybe a little challenge to get your heart pumping?  We suggest helping to whip some virtual clients into shape in Fitness Frenzy or Fitness Dash before you head out for your own workout.

Until next time, wishing you a healthy heart and a fun-filled February!

Mark & Mandi’s Love Story, a Mini Review

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I just love a bright and happy game. After so many dark and brooding hidden object games and serious-minded adventures, I am always ready for something sweet and life-affirming. Mark & Mandi’s Love Story is just such a game. The set-up is that you’re helping to bring a young couple together, playing the role of Cupid as you guide them through various stages of their courtship. Each round is set up sort of like a date which is bookended with dialog between the shy and somewhat romantically inept Mark and the more assertive Mandi. The game-play progresses as their relationship grows, and as you add elements to their date in the park. By completing puzzles you earn wishes that you can spend on objects (flowers, birds, a park bench etc.) that become part of the scene. Adding these scenic elements unlock more game modes.

The artwork in Mark & Mandi is unique, though simple and somewhat monochromatic. But don’t judge a book by its cover. The game may look sparse, but its clean, stripped down art has lost of style and personality. It offers a nice change from the heavily rendered look of most games and is easy on the eyes. No squinting in this game; which is mainly a spot-the-difference puzzler with some matching and memory games thrown in. Though it doesn’t do the best job of conveying its depth (there’s no map or other visual aid to help you gauge the scope of the game), it is a deep game. There are a lot of different types of puzzles and the designers did a great job of recycling the puzzles’ elements to create more mini-games.  The story is on the sappy side, but it’s cute and well-written for a download game, and the music matches the look and feel perfectly.

I didn’t think I’d be into this game, but I really was. The more I played it the more I found to like. So, all in all, a very well produced title. If you like find-the-difference games, puzzles, picture scrambles, and innocent love stories, Mark & Mandi’s is sure to satisfy.

In Your Words: Soccer Mom and Extreme Cabbie

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You know that “Write a Review” button under every game you play on Shockwave?  We love this little button because not only is it a great place to let your voice be heard and share your game experience with other players…  it’s also a great way for all of us here at Shockwave to find out what’s fun for you, so we can make our games even better.  Asking the magic 8 ball works occasionally, but we prefer to hear directly from you.

In the words of bones72: “You can play games and leave comment. If you read this and you are not a member you should join and have some fun. SO GO FOR IT!”

We’ll be sharing your reviews regularly in a feature called In Your Words. This time around, we’re sharing your comments and tips on two very different driving games.

Soccer Mom:

Blurosie: “This is fun. It’s just so addictive, if you don’t pass it the first time, you wanna go back and do it all over again and try to win. It also changes every time so you never know where you have to go next. Everything is timed so it’s challenging too. All in all it’s a great game. =)”

Bdayguurl29: “It was really hard for me to pass level 1 before, but now I have gotten through the whole week at least a few times. Here is my secret to passing: look at the map at the side more than the arrows at the top. Use the map to go to the destination that is closest to you. You will get more points faster! Hope this helps all of you! (:”

Extreme Cabbie:

Princesskeel:  “I love this game and I am a girl”

dyno797: “Awesome!!!!! For all those who can’t get points quickly, keep pressing R until high in the air with person in. You get points for that, same with no passenger and time. Keep pressing R while in air for longer point streaks =D”

Would you like to be featured in the next edition of In Your Words?  Go have some fun on Shockwave and don’t forget to write a review!

 

Take a peek behind the scenes of Shockwave.com at The Shockwave Spark, an online gamers blog that keeps you up to date on the coolest titles, the hottest deals, and other newsworthy and buzz worthy tidbits. Get the scoop on the latest in online games, you'll have the chance to ask questions, comment on recent posts, and chat with the rest of the gaming blog community.

Of course, we appreciate your feedback on our gaming blog, including all your game suggestions. But, there's a lot of it! So, while we read every single one of our members' comments, we can only do so much. We'll get to as many requests as possible, but usually don't get a chance to respond to everyone individually. This is one popular online gamers blog! Check back each week and we'll post a response that addresses the most commonly requested games.

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